![]() ![]() None of the other characters are any more sympathetic, with most being two-dimensional cut-outs that seem to exist for no reason than to spout lengthy reams of exposition, despite the otherwise very simple plot: get rid of a deadly miasma and defeat four evil sorceresses. The fact that there’s an option to turn off their incidental dialogue tells you all you need to know about both main characters, but unfortunately they’re not the only problem. Apart from anything she’s constantly swearing, as everyone else looks on in embarrassed silence either that or she, and her magic sentient bracelet, are engaging in dialogue that’s clearly aiming for Whedon-esque, Marvel style flippancy but constantly misses the mark – at times almost entering the realm of so bad it’s good. She’s no doubt meant to be sassy and relatable but instead she comes across as caustic and selfish. ![]() On top of this is the fact that her character is so instantly unlikeable. However, long before the game’s launch, there were concerns about her stereotypical backstory and persona, especially as the game has a large writing team (including Uncharted creator Amy Hennig and Rogue One writer Gary Whitta) and yet not one of them is black. She starts the game as an abandoned orphan in New York City, before stumbling into the fantasy world of Athia. As the marketing makes plain, the main character in Forspoken is a black woman named Frey, which is unusual for any game, let alone a fantasy title like this. ![]()
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